Static Mesh Improvement Mod Se

Static Mesh Improvement Mod Se

8 STATIC MESH IMPROVEMENT MOD Since Skyrim and its SSE variant are both built using Bethesda's Creation Engine, they are already outdated no matter what angle you look at them. This is heavily apparent when you're viewing some of the game's supposedly round objects which appear jagged or in other instances, 3D objects that appear flat. Yea but how does static mesh mod affect my vivid weathers ext. Well, maybe vivid weathers needed to change a texture provided by smim, or maybe it needed to change a smim mesh in some way. Some of my smim meshes are being overwritten by ELFX meshes, some of my smim textures are being overwritten by Noble Skyirm textures for example.

Static Mesh Improvement Mod. Description Discussions 1 Comments 1352 Change Notes. As for other mods that edit the same meshes and textures that SMIM edits, all that will happen is the mod lowest in your load order will take priority. Don't worry about it. Jul 04, 2018 About this mod A massive project to greatly improve the appearance of countless static 3D models in Skyrim. Basically, this is my attempt to make the Skyrim architecture, clutter, furniture, and landscaping much nicer.

Jan 15th, 2018
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Static Mesh Improvement Mod Se

  1. This is my 'ultimate' XB1 SSE Mod List and is what I currently use after plenty of failed playthroughs due to FPS loss, crashes and instability. The aim has been to balance performance with gameplay and audial/visual enhancements and minimise CTDs. Some mods have alternatives such as textures, weathers and lighting, but I've found this combo to stay similar to Vanilla with minimal performance impact. You're welcome to build upon this load order but in it's current state it is stable and might need a rework if more is added to it.
  2. Campfire: Complete Camping System
  3. Survival Rebalance (Only use if using Survival Mode)
  4. Unofficial Skyrim Survival Patch (Only use if using Survival Mode)
  5. Dynamically Disable Eye Adaption & Bloom (Turn off bloom or torch light/fires will light everything up)
  6. (OPTIONAL)The Paarthurnax Dilemma (If you don't care about Partysnax, ignore this mod)
  7. (OPTIONAL)Word Walls Relocated (Necessary if you don't want to do every questline)
  8. (OPTIONAL)College Visitor Pass (If you don't mind joining the Mages College to advance the main quest ignore this mod)
  9. (OPTIONAL)Bandolier
  10. Ordinator Perks of Skyrim (Miles better than vanilla perks)
  11. MorrowLoot Ultimate (Really changes the game up and makes it feel unique)
  12. Reverb and Ambiance Overhaul
  13. Immersive Sounds - Compendium (Always load this after Reverb/Ambiance Overhaul)
  14. Obsidian Weathers and Seasons (Alternatives: NAT/Mythical Ages/Rustic Weathers/Vivid Weathers etc)
  15. (OPTIONAL)Superior Lore-Friendly Hair (Only used this. Limit mods that edit people)
  16. Graphics Pack (Divine Texture pack is a great alternative. Requires more mods to cover everything however)
  17. Add On - SMIM Performance (Static Mesh Improvement Mod or Divine SMIM alternatives)
  18. Vivid Landscapes Complete (Comprehensive. Skyland 1K and extra packs/Majestic Mountains are brilliant alternatives but mod count)
  19. Old Kingdom Weapon Overhaul (1GB for all OKW/AO but it's worth it)
  20. Sleeving Skryim (Fixes one of my biggest pet peeves with Vanilla)
  21. Old Kingdom - Armor Overhaul (Armours on you and NPCs never looked so good)
  22. (OPTIONAL)Divine Embers HD (None of the other mods edit those disgusting Vanilla embers)
  23. Claralux (I removed ground torches and Engineers in the testing facility)
  24. ELE Interior Lighting (Very lightweight but very good)
  25. (OPTIONAL)Breezehome - Elianora (Swap this out for whatever home you choose. Might need to be ordered differently)
  26. Immersive Citizens (Brilliant, potential incompatibilities and patches needed)
  27. (REMOVED)Visible Favorited Gear (Incompatible with Inigo. Does not fire bow)
  28. Mortal Enemies SE (Fighting is far better)
  29. Realistic AI Detection
  30. (OPTIONAL)Disabled Auto Aim Stealthy Wolf (Arrows go straight)
  31. Convenient Horses (One of the best made mods IMO, up there with FF/Campfire)
  32. Alternate Start (Needed for testing always)
  33. Realistic Water Two- Lod Fix
  34. Enhanced Blood Textures (Big scripted mod but in a game with loads of killing, can't live without)
  35. XP32 Maximum Skeleton - Realistic Ragdolls (Required for OKAO)
  36. A Quality World Map - Paper (Many alternatives by same author. Paper must go at bottom)

Static Mesh Improvement Mod Set

Our very own Brumbek has released a new version of his amazing Static Mesh Improvement Mod for The Elder Scrolls V: Skyrim. In this new version, Brumbek edited all new candle meshes I used from Ruins Clutter Improved to use custom SMIM candle directory paths, created new proper collision for all Imperial Jail meshes and fixed various issues.

In case you weren’t aware of, the Static Mesh Improvement Mod for The Elder Scrolls V: Skyrim edits many 3D models to improve their appearance and to fix many of the ugly seams and other oddities. Brumbek started in February 2012 with the ultimate goal of improving about 500 of the worst offenders and in June 2014 750+ meshes have been completed. In 2016, the mod included over 15,000 placements of said meshes and in October 2016 900+ meshes were improved, with over 30,000+ placements.

To put it simply; this is a must-have mod for all Skyrim fans. Static Mesh Improvement Mod also comes with a fancy installation script that lets you pick and choose which parts of SMIM you want and pick various texture options.

Those interested can download the mod from here, and below you can find its complete changelog.

Static Mesh Improvement Mod Version 2.08 Release Notes

  • SMIM’d the Dragonborn DLC docks and fences meshes at Raven Rock (about 60 placements) to use my 3D ropes. A new “29 Raven Rock 3D Ropes” folder has been added, and the installer has been updated to have a new “Ropes 3D – Raven Rock Docks” option.
  • Had to remove two rope sections for dlc2rrdockstr02.nif to fix the ropes clipping with in-game objects. Collision updated to delete these rope sections.
  • Improved the collision mesh for dlc2rrdockstr02.nif to fix issues.
  • Fixed minor UV mapping errors on the end of the wood posts in Raven Rock meshes dlc2rrdock01.nif and dlc2rrlanternpost01.nif.
  • Fixed texture seams on the main wood beam piece in Raven Rock meshes dlc2rrdock01.nif and dlc2rrlanternpost01.nif.
  • Fixed stretched and glitched UV mapping on floor boards for dlc2rrdockstr02.nif. Other meshes have this issue too…just don’t look too closely.
  • Created new proper collision for all Imperial Jail meshes. The original game used flat planes with transparent Havok Layer so that you could actually shoot arrows directly through the metal. Lame! Meshes: impjaildoorframe01.nif, impjailpole01.nif, impjailtop01.nif, impjailwall01.nif, impjailwall02.nif, impjailwall03.nif. Thanks to Pherim for getting me to take a look at this.
  • Edited all new candle meshes I used from Ruins Clutter Improved to use custom SMIM candle directory paths (folders 13, 17, 71, 72). This is done because the new candles have altered texture UV mapping, so they really should use custom textures only used for them. Ruins Clutter Improved by default changes the vanilla candle textures, which creates issues if another mod edits candles and relies on those vanilla candle texture UV layouts. Now the Arcane Enchanter will look correct even if you don’t use Ruins Clutter Improved along with SMIM. Ruins Clutter Improved is still completely recommended alongside SMIM.
  • Updated special BYOH and USKP chandelier candles to use the new Ruins Clutter Improved versions (byohinterfaceimpchandelier01.nif and impchandelliercandle01uskp.nif).
  • SMIM friend Penetrator3 pointed out this issue, fix described next. SMIM’d the 2D chains on the special chained Ratway door (riftenrwdoorspecial01.nif). Added to the “3D Chains – Misc” install option.
  • Cleaned the “SMIM-SE-SolitudeDocksFixes.esp” to remove one deleted record. Thanks to Danidv for pointing this out.

Skyrim Nexus Smim

John Papadopoulos

Noble Skyrim Static Mesh Sse

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the 'The Evolution of PC graphics cards.' Contact: Email